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RMIT Activator

102 Victoria Street

Carlton, VIC 3053

Australia

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It's time for the Gamified Research Translation hackathon - the GREAT hack.


What is the GREAT hack?

Gamified Research Translation (GREAT) is a RMIT University Global Business Innovation ECP funded project that aims to shape the future of work and life by translating business-oriented research to practice through gamification. Read more on our website – https://rmit.edu.au/great

The GREAT hack is one of the ways we connect business problems with research through logics of game science and design. The goal of the GREAT hack is two-fold – provide opportunity for researchers to create impact through gamification techniques and provide businesses with practical tool(s) to create and capture value from university research.


What’s on the table?

Thought you would ask! Here’s what participating in the GREAT hack will get you:

  • Access to potential funding* to take your game to a prototype stage

  • Guided support from GREAT network of academics, game developers, industry leaders and research translation experts

  • A public show-case of your practice-oriented gamified research story

  • Immersion into the growing gamification world

*Funding of upto $5,000 in 2019 for a gamification idea selected through competitive process at the GREAT hack.


Can I bring my own research/idea to the GREAT hack?

Of course - the more engaged you are with it the better it might be to translate research to practice through gamification. But if you dont have a GREAT idea, thats okay too - you can just join the one that suits you on the day.


What type of business research can be gamified?

Many - check out a shortlist we prepared earlier. Rest assured, if you have an idea, we will show you the way to bring it to reality.


What is the judging criteria like?

Learn more about the judging criteria here


What will the GREAT hack day on 4 September 2019 include?

The program is as follows:

  • 9am-9.20am : Registration & Welcome coffee

  • 9.20am-9.30am: Introduction to GREAT & Purpose of the GREAT Hack

  • 9.30am-9.45am: Games as Research Translation: When and Why

  • 9.45am-10.05am: Setting the scene & Assembling Teams

  • 10.05am-10.30am: What is gamification and how might it create business research impact?

  • 10.30am-10.50am: Essentials of game design & development

  • 10.50am-11.50am: Guided problematisation & high-level game design (working session 1)

  • 11.50am-12.30pm: Developing an effective pitch & practice pitch session

  • 12.30pm-1.30pm: Networking break (lunch provided)

  • 1.30pm-2pm: Practice pitch feedback from Jury

  • 2pm-3.45pm: Guided game design (working session 2)

  • 3.45pm-4.45pm: Pitch session

  • 4.45pm-5pm: Panel Jury feedback and selection of top teams for final round on 9 October 2019

  • 5pm onwards: Post-event networking (at nearby Oxford Scholar)







What to bring to the GREAT hack?

A sense of curiosity, learning attitude and your willingness to be part of a game changing story. Ofcourse bring your laptop and charger too!


Can I bring a friend?

Yes, BYO friend/potential collaborator/business partners/colleagues is encourgaged. Please register each person separately though for organising purposes.

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RMIT Activator

102 Victoria Street

Carlton, VIC 3053

Australia

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