San Francisco, California, USA
London, United Kingdom
Time: 5pm for 5:30pm start
Title: RAeS General Manager's members discussion
Presenter: Doug Nancarrow, RAeS Australia Division
Doug Nancarrow will address Society members for up to 90 minutes before the main lecture, Software Apps for Aviation Training.
Time: 6:30pm for 7pm start
Title: Software Apps for Aviation Training
Presenter: Denis Manson, Aviation Australia
There is a lot of talk these days about generational change. Millenials, those young people born on, around, or since 2000, are now 15 years old. They will be filtering into universities and colleges and into the workforce in about 3 years' time.
Millenials are sometimes described with broad generalisation, as are Baby Boomers, Gen X and Gen Y. Yes, they have their annoying addiction to mobile electronic devices and their notorious short attention spans! However they are described or labelled, they are our new professionals and tradespeople and, quite rightly in my opinion, are demanding greater engagement with their training materials. They have been entertained in their learning since childhood and we have an obligation to cater for their learning styles, up to a point.
In my experience in aircraft maintenance training, and other areas of technical education, the status quo is overdue to be challenged, and these younger generations are giving impetus to the pace of change. Young people, joining long courses to learn the fundamentals of a trade, are no longer satisfied with sitting in a classroom looking at hundreds of PowerPoint slides.
Serious gaming has the potential to form a fundamental part of any new training regime. But can we define what a game is? What are the characteristics of a game, what makes them valuable as a learning experience? Importantly, what is your opinion of the term 'game'? Do you think games have a place in technical training, or are games in the realm of pure leisure?
Many people are advocates for game-based learning, but this advocacy is far from universal. One thing seems certain, the era of PowerPoint presentations for training is coming fast to an end.
While conducting research into new training methodologies over the last two years, I have come to experience the engaging power of games. And, despite the negativity from some commentators, I have also experienced two major signs that gaming will be a legitimate part of future technical training in the aviation industry.
The first was the decision of EASA to publish their Notice of Proposed Amendment to Part 66 and Part 147, the European regulations governing maintenance engineer licensing and maintenance training.
The second sign has been the Royal Aeronautical Society magazine of January 2015 and their report on 'The A350 Training Revolution'. While EASA and Airbus perhaps represent a traditional, conservative face of aviation, it is heartening to know that they both recognise the legitimacy and importance of new training methods and new teaching technologies, including simulation, virtual environments, games and flexible delivery. Training methods that are no less robust … and much more engaging.
It's up to smaller companies, training organisations, and us as experienced industry professionals, to continue to drive this forward.
When & Where
Royal Aeronautical Society - Queensland Branch
The world's only professional body dedicated to the entire aerospace community.
Established in 1866 to further the art, science and engineering of aeronautics, the Society has been at the forefront of aerospace ever since.