For centuries, wars and climatic catastrohpes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the world’s oceans and finds sanctuary... and more.
The world aboveground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment. Dealing with the species' degeneration, perpetual wars, monsters and very limited ressources. And there is this great mystery that prevails: the Polaris Effect...
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This is an introduction adventure for up to six players for the newly released Polaris RPG. When booking your place simply pick the pregenerated character that you would prefer to play.
Your contact at the Cult of the Trident in Equinox (neutral capital of the Polaris setting) has paid you 10,000 Sols to travel and recover "the merchandise," a person from the organisation. During the transaction, you need to make sure that he actually is Oscar Pevlar before concluding the trade. In order to do so, all you have to do is take a genetic sample of the individual, then scan the sample with the analyser you have been provided (the only memorised DNA in the device is Oscar Pevlar's). If he is an impostor, you need to head back to Equinox and return the funds to your contact, minus 2000 Sols for your services.