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Playing Systems: People, Play, and Computers

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RMIT Design Hub

Building 100. Level 10, Pavilion 4

Carlton, VIC 3000

Australia

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RMIT Digital Ethnography Research Centre (DERC) and the RMIT Centre for Game Design Research present international guest Miguel Sicart.

Why do we play with computers? Looking at the history of games and toys, we can match the evolution of computer technology with its application in playthings. There is something about computers that makes us want to play with them. In this master class we will inquire on the nature of play and computers, exploring the materiality of machines, the seductions of play, and how theory, design, and culture have been changed by playing systems.

Miguel Sicart is an Associate Professor at the IT University in Copenhagen. His research on games and playthings combines philosophy with design research. He is the author of The Ethics of Computer Games (The MIT Press, 2009), Beyond Choices: The Design of Ethical Gameplay (The MIT Press, 2013), and Play Matters (The MIT Press, 2014).

*Please note tickets are limited to 12 places and are for RMIT HDR students only.

Date and Time

Location

RMIT Design Hub

Building 100. Level 10, Pavilion 4

Carlton, VIC 3000

Australia

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