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LAUNCH PAD - Teacher Workshops by Techxellent
Tue., 04/04/2017, 9:30 am – Wed., 05/04/2017, 3:30 pm AEST
LAUNCH PAD - Your first steps in launching digital technologies in your classroom
Everyone is talking about coding and robotics in the curriculum. As teachers we wnat to be providing these opportunites, but often we just don't know where to start - you can start here!
This two day event is designed specifically to ease teachers into this new digital world. Each of the workshops are presented by experts who are 'in the classroon', know the new curriculum requirements and, most importantly, know how you can use this technology to engage students.
You will leave each workshop with access to the Techxellent online resources and the confidence to use these resources in your classroom the very next day!
Here is what past participants have to say about our workshops:
"Very knowledgeable facilitators who were also excellent teachers (not a very common combination!). This is probably the best PD I have been to in the past few years, I feel much more confident with rolling out digital technologies in my classroom now there is direction and resources available."
"Thank you! The speakers at each session were great teachers and knowledgeable, and were able to impart a good starting knowledge for this rank beginner. I'm really excited now to go forward in this field, and to encourage other teachers in my school to run with this too. You actually CAN teach an old dog new tricks :)"
DAY 1: How to teach Coding - An Introduction with Carla Maxwell
This workshop introduces classroom ready lessons designed to teach computational thinking and algorithms (sets of instructions) in a fun and engaging way. The lessons begin with practical exercises using physical objects. Then, using free resources available on the internet, the workshop will introduce you to create lessons that cover how to generate simple blocks of code to achieve specific outcomes.
DAY 1: Game Maker for Primary with Nat Bradshaw
Game Maker is a free platform that streamlines the development of 2D computer games with an easy to use drag and drop environment. This workshop will give you the confidence to teach the Digital Technologies Curriculum for Years 5-6, by incorporating the development of simple algorithms involving sequences of steps, branching, and iteration using Game Maker.
DAY 2: Blended Learning - Coding for Creative Writing and Literacy with Carla Maxwell
Blended learning combines digital technologies with proven classroom teaching strategies to create a vibrant and engaging learning environment. A key concept is to use computational thinking as a problem solving tool and apply this to the task of creative writing. Using Scratch as the platform, this workshop will show you how to teach important element of creative writing using the task of programming.
DAY 2: Cool Apps for Young Learners with Tony Doyle
Discover the latest apps based on computational thinking. Learn how to scaffold student learning, systematically troubleshooting and developing strategies that help students tackle open ended problems. Most importantly, using these applications (and subsequently teaching them) you will implicitly understand the foundational concepts of coding such as logic statements, loops and events.
DAY 1: Game Maker: Text Based Coding for Secondary with Nat Bradshaw
Game Maker has been used in secondary schools for the best part of a decade and what has made it so successful is it’s easy to use drag and drop environment. But did you know that you can also write text based code in Game Maker? In this workshop you will learn how to develop a platform game, but created with written code. We will also address ways to integrate Game Maker into the Digital Technologies Curriculum for both Years 7-8 and Years 9-10.
DAY 1: Scratch Games and Simulations with Sanjin Dedic
In this workshop you will learn how to produce amazing simulations of real world movement that take into account the laws of physics. . . what happens with and without gravity and why it is at the foundation of so many computer games that students create and play. This approach requires students to understand and apply scientific concepts and combine this with computational thinking in order to programme a successful game.
DAY 2: Swift Playgrounds for Secondary with Nat Bradshaw
Come and learn how to teach the Digital Technologies Curriculum with Apple’s new Swift Playgrounds designed for the iPad. You will learn how to program sequences of instructions, conditional statements and loops to solve a series of innovative and addictive puzzles in this great new platform. Swift Playgrounds requires no coding prior knowledge and is therefore perfect for both teachers and students who are just starting out. Bring along your iPad.
DAY 2: Python Fundamentals with Sanjin Dedic
Python is an interpreted text based general purpose programming language, which is a key requisite of the 7-10 Digital Technologies Curriculum. Python is also the only professional programming language that was designed with beginners in mind, it is intuitive and easy to use and we will get you started with 12 ready-made lessons for you and your class.