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Launch into Virtual Reality Design

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Academy Xi Sydney

66-68 Devonshire Street

Surry Hills, NSW 2010

Australia

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How do you stimulate a user’s physical presence in a virtual environment? Virtual Reality Design (VR Design) is the practice of harnessing computer technology along with virtual reality headsets and tools to craft a virtual environment built from images and sounds. This is an emerging domain with a wide range of applications and vast potential for impact. Academy Xi’s immersive one-day bootcamp in VR Design is the best place to start for anyone seeking VR experience.


Over this accelerated day, we’ve condensed key learning outcomes and take an intensive dive into the fundamentals of VR. Our experienced instructors will help you understand the history and use of VR, what it can do, the commercial application, and the new limits for creativity and technology. Our courses are hands-on and high-energy with engaging and immersive challenges, equipment demonstrations and user experience best practice.


We start off with an intro into VR, free play on the machines so you can see the technology available, and identify differences between the VR offerings. You’ll gain knowledge about the applications and real-world industry examples of VR in action, looking at case studies and the tools and techniques used to create virtual worlds.

Jumpstart your VR knowledge and Launch into VR Design with Academy Xi’s one-day intensive bootcamp.

Bootcamp Learning Outcomes:

  • You’ll gain an introduction to the VR industry: Past, Present, Future

  • Understand the differences between VR designers, Artists, and Programmers, and the role of each in constructing an immersive virtual environment

  • Why do we need Designers? You’ll gain insight into the necessity of Design in VR

  • What is VR’s most relevant low-hanging fruit, and what can you tackle first? Learn this and more through current use cases for VR

  • Discover the application of VR design, with examples of good and bad design in Archery Games

  • What tools are used to design VR experiences? We’ll walk you through them (Unity & VRTK)

  • Get some VR Freeplay Demo time! Try out the different hardware and different types of VR games so that you can identify key differences in user experience

  • Design case study ‘Fantastic Contraption’

  • You’ll be given a design quick challenge, wrangling minions

  • Most importantly, learn the limitations of VR — and what considerations for VR Design you’ll have to factor in

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Academy Xi Sydney

66-68 Devonshire Street

Surry Hills, NSW 2010

Australia

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