Immersive Technology for Simulation-Based Educators
Overview
Get the best return on investment. Understand how to achieve learning objectives and know whether your training application is working and delivering the intended results.
Simulation-based education is one of the primary means of providing learning for technical and non-technical skills in many industries, particularly so in safety-critical domains such as civil and military flight training, and healthcare.
A skilled veteran and non-veteran workforce needs accredited training.
This course provides a foundation for professional simulation developers, instructional designers and instructors to understand immersive technology systems for learning and how they are best deployed in the development and execution of simulation-based curricula.
What will I learn?
This short course, introduces the use of virtual reality, augmented reality and mixed reality in education and training. It covers the core concepts, applications and interfaces that enable immersive environments.
You will learn how to design, develop and evaluate immersive solutions for simulation-based learning. The course focuses on creating safe, repeatable and engaging training experiences.
By the end, you will understand how to apply immersive technology in real world scenarios, effectively to meet learning objectives and measure success .
How will I learn?
This course will be delivered 100% online through 8 self-paced modules. It will be delivered as asynchronous study and includes a cumulative completion of workplace-linked project for immediate application of skills.
Total duration of the short course is 37.5 hours across 9 weeks commencing 4th August.
Who should take this course?
Professional simulation developers, instructional designers and instructors in the fields of healthcare, civil aviation, and defence.
Learn from industry experts
Dr Gary Eves
Lecturer Master of Visualisation, Simulation and Immersive Design, UNSW Principal Technology Officer, CAE Inc.
Gary has spent 30 years working in simulation technologies and has developed and used simulation in flight (both civil and military) energy (oil and gas manufacturing), entertainment, defence, and more recently health care His doctorate is in the validation of serious game-based simulations for developing technical and non-technical skills. Professionally he has worked extensively developing novel customer solutions combining VR, AR and synthetic environments.
Qualify for Recognition of Prior Learning of 3UOC by completing our first two short courses.
Did you know this course is part of a series that can be stacked earning up to 3 units of credit? You can apply for Recognition of Prior Learning (RPL) and have these credits transferred, upon commencing a postgraduate program in Art & Design with the Faculty of Arts, Design and Architecture.
Learn about our second short course, Learning Science for Simulation-Based Educators here.
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Highlights
- 365 days 11 hours
- Online
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Online event
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ADA Short Courses
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