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Quad Refectory Room H113 University of Sydney

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Where is play, in games research methods? Where is location? time? money? expertise? literacy? story? ethics? What are videogame research methods? Board game research methods? Are they different? What does the fall of the MMO mean for games ethnography? Can the increasingly diasporic field of game studies share a critical discourse around research methods?

The goal of this symposium is to challenge and extend the existing academic scholarship of games research methods. As noted by Petri Lankowski and Staffan Björk in the Games Research Methods Textbook, games research methods is a research field in its own right. Yet discussions about methods alone, as in any area, are difficult to fit into game studies journals and conferences. They become wrapped in reports of ‘results’ contributions to ‘theory’, and methods can almost never be the sole contribution. This precludes the rich contribution of mistakes and failures; surprises and flukes; and the focused critique of existing games research methods. Methods are not simply tradition, but must be continually re-examined in the context of the rapidly changing landscape of contemporary games research.

Please note, there will also be a social event on the evening of the 10th in the John Wooley Building at the University of Sydney.

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Quad Refectory Room H113 University of Sydney

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