Actions and Detail Panel
Game Development with Unity - Term 2 - 2017
Wed. 26 April 2017, 5:30 pm – 6:30 pm AEST
Games like Pokemon Go and Super Mario Run are played by millions of people around the world. These games and many others have been created by Unity; one of the most popular game development tools available.
This 8 week workshop will give students the basic skills needed to work with Unity. We will first cover using 2D Sprites and build out a basic platformer.
The workshop then moves onto 3D game development where we will build a simple 3D game. The final weeks will see students use assets from the Unity asset store to assemble a project based on their choosing. We will have some recommendations such as a first person following game, or a need for speed style racer. Projects will be limited to the small amount of time that can be dedicated to them in the studio. Students are encouraged to work on projects at home and bring questions into the sessions.
The basic direction of the workshop will follow:
- Introduction to the user interface.
- Setting up our project structure, clean and organised folder structure
- Goal: Have a Sprite setup ready for some script to move it.
- Add more script and animations to our character
- Understand rigidbody and collision components
- Add missiles and particle effects
- Goal: Have a scene created where our character can walk on platforms and fire missiles.
- Consolidation of our 2D work, build out the scene with more characters and platforms
- More complicated animations (jumping, sliding)
- Goal: Be able to independently import sprites, define animations and perform basic scripting.
- Introduction to the 3D environment
- Build a 3D terrain for our project
- Goal: Understand the process to build a 3D terrain.
- Add a character and textures to our 3D environment
- Goal: Have a character that can run around our created 3D terrain
- Build an enemy nav mesh, that can be used inside our 3d terrain.
- Add another character and basic code to have our enemy hunt the player
- Goal: Wrap up our 3D game
- Understand and use the standard assets provided by Unity
- Learn about wheel colliders
- Goal: assemble a simple need for speed style game
- Goal: Start work on a basic student driven project
- Import the first person standard asset
- Goal: assemble a simple first person following game
- Goal: Continue to work on the student driven project
Can I contact the organiser with any questions?
Yes. Private messages through facebook is preferred so that questions can be responded to with carefully considered answers. Or please feel free contact Building Block Studio on (07) 3869 0885
What qualifications does the mentor have?
Your mentor has 17 years of industry experience working across a diverse range of applications. He holds a masters degree in IT and studied electronics engineering way back in the day. He has 3 boys who he is proud of and happy to say that 2 of them like to code.
All Building Block Studio staff have working with children blue cards.
Can I pay instore?
Yes, drop by the studio to pay and avoid the online surcharge.
What age is this event aimed at?
This event is aimed at 13 years and above, experience with a text programming language would be helpful, however the workshop can be undertaken without it. It may limit some of the features and learning that can be undertaken however. We will be using the c# programming language.
How long is this event?
There are 8 weeks each with a 1 hour session in the studio. Starting on Wednesday 26th April and finishes on 14th June.