Games are often relegated to the trashcan of pop culture: meaningless shoot’em ups and pimply teens. But a new generation of game makers has sprung up, creating digital experiences which draw on the power of narrative storytelling, and the innate interactive potential of the game format. These games are the new “empathy machines”, harnessing power of the written word in unique and novel ways. In the 3rd edition of Future Possible we explore the future of writing; exploring the power of interactive storytelling with Leena Van Deventer, game developer, educator and author with Dan Golding of “Game Changers: From Minecraft to Misogyny, The Fight for the Future of Videogames”.
Embattled yet defiant, the creative sector is both under siege and eternally reaching out to new unknown possibilities. How we work and what we create now could determine the possibilities for our future.
Future Possible is a series of lively conversations about the future(s) of creative practice. How can creative thinking help us to understand what futures we face? And what place might creative practice have in an unsettled future? With a selection of compelling artists, designers, writers, academics and thinkers Future Possible is participatory and social, we want to have the conversations of tomorrow and the next day, with you.
Leena van Deventer is a game developer, writer and educator from Melbourne, Australia. She has taught interactive storytelling at RMIT and Swinburne Universities.
Leena has worked in a freelance capacity on several games and apps, including as a Senior Copywriter on a Cannes Gold Lion Award winning game Run That Town, and was also a narrative consultant on the Twists & Turns app for the 2014 Melbourne Writers Festival, where she helped three festival authors navigate non-linear storytelling to deliver interactive choose-your-own-adventure tales geotagged to the laneways of Melbourne’s CBD.
Leena was the games correspondent for Tech Talk Radio (3WBC 94.1FM) for 2 years and is a frequent guest on RRR’s Byte Into It, ABC 774‘s Drive program, and Triple J’s ‘Hack’. She has also spoken at The Wheeler Centre, the Freeplay Independent Games Festival, Melbourne Writers Festival, the Emerging Writers Festival, the Australian Centre for the Moving Image, Cherchez La Femme. She is co-founder and director at WiDGET (Women In Development, Games & Everything Tech), a not-for-profit organisation aimed at helping women game developers and women in IT. In 2015 she won the inaugural “Pioneer Award” at the MCV Pacific “Women in Games Awards” presented by Xbox, and in 2016 was nominated for “Woman of the Year.”
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