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Future Cities: Play and Landscape in the Age of the Artificial
Wed. 26 October 2016, 3:00 pm – 4:30 pm ACDT
Australians love Video Games. They also love the outdoors. Until now the two have shared an indifferent relationship. The rise of the smartphone has created mainstream opportunities to link them as hybrid experiences. What is the cultural significance of this and what impact can it have on the built environment?
This Open State: Future Cities presentation invites curators of the built environment, members of the games industry, academic institutions and health professionals to hear about existing initiatives, whilst considering future collaboration that can result in a more diverse experience of our future cities.
Stephen Yarwood – Former Adelaide Lord Mayor and Urban Futurist @ city2050
Stephen focusses on technological, economic, social and environmental changes influencing our communities and companies and how to create preferred futures. He has had a long term professional interest in technology changes to cities and an active interest in the emerging role of the videogames industry.
Nicholas Kamols - recent Planning graduate, aspiring to a Masters of Urban Development and Design
Planner and Pokémon Go enthusiast, Nicholas wrote the article ‘Why Planners and other built environment professionals should be paying attention to Pokémon Go’, praising the location based game as a ‘tool for activating places and championing population density, walkability and community engagement’
Mark Jackson, AILA – Landscape Architect, Public Realm Gaming
Landscape Architect and Video Game enthusiast, Mark has observed the landscape in games and games in the landscape as part of his blog Public Realm Gaming. He is also a writer for the ‘Story City’ app, which combines fictional choose-your-own-adventure style stories with physical locations.
Derek Munneke – Game Developer, Nextfaze
The ‘Captain of Captology’ has had a long time in involvement in location based gaming, originally as a Geocacher in the late 90's, then with Blast Theory's ‘I Like Frank’ at the 2004 Fringe using the first generation 3G phones, through to the Fire Hazard games at 2016 Fringe. Derek is a L16 Ingress Resistance agent.
Dan Cormick - Producer, Nextfaze
The 'Purveyor of Production' worked on early AR gaming at Hong Kong's Polytechnic University in 2003, and has a video game career spanning over 15 years. He has worked in Oslo, Norway, on Funcom's Age of Conan: Hyborian Adventures and Dreamfall: The Longest Journey. Other work has included Superman, Xena, KISS, and Stargate. He is also involved in the development of bitHacker, a futuristic hacking game being developed by Bananafist. Dan has a strong interest in how AR/VR technology will open up new opportunities for existing industries and enjoys providing technical advise on realtime 3D applications in this field.