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Apple Motion 5 - Ultimate Course MELBOURNE Labspace

Labspace Australia

Apple Motion 5 - Ultimate Course MELBOURNE Labspace
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Ticket Information

Ticket Type Sales End Price * Fee Quantity
Early Bird Booking
Motion 5 Ultimate 3 Day Course
Course Times: 9 am - 5 pm on each day.
1 day before event starts $896.50 $0.00
* Prices include GST

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Event Details

Motion 5

Create brilliant titles, transitions, effects, Plug-ins and more with Motion 5, the motion graphics companion to Final Cut Pro X.

This three-day hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. 

Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.

What You Will Learn 

  • Creating Smart Motion Templates and publishing them to Final Cut Pro X. 

  • Creating parameter rigs to quickly adjust related parameters with a single control. 

  • Understanding behavior-based animation. 

  • Using keyframes to create animation. 

  • Creating content with Generators, shapes and paint strokes. 

  • Stabilizing and tracking media. 

  • Animating cameras and using advanced 3D features. 

     Course Outline

    Day 1 

    Getting Around in Motion 

    Following a New Paradigm, Opening Motion, Importing Video, Setting a Play Range, Transforming and Duplicating a Clip, Adding Effects, Hiding and Showing the Project Pane, Stylizing with Filters, Framing with a Mask, Compositing with a Blend Mode, Adding Text, Animating with Text, Using Library Content, Arranging Layers, Using Function Keys, and Outputting Projects 

    Building a Composite 

    Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects 

    Creating Animation with Behaviors 

    Adding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light 

    Animating with Keyframes 

    Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes 

    Creating Content with Generators, Shapes and Paint Strokes 

    Drawing Shapes, Creating a Background with a Generator, Searching for Content, Modifying Animated Content, Masking with Images, Importing Vector Graphics, Working with Paint Strokes, Using Shape Behaviors and Using the Bezier Tool 

    Day 2 

    Creating Text Effects 

    Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Using the Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur 

    Working with Particle Emitters and Replicators 

    Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets


    Using Audio 

    Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio 

    Speed Changes and Optical Flow 

    Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time Filters 

    Stabilizing, Tracking and Keying 

    Tracking and Stabilizing a Shot, Keying Greenscreen Footage, Creating Garbage Masks, and Correcting Color for Seamless Compositing 

    Day 3 

    Publishing Smart Templates for Final Cut Pro X 

    Setting up the Final Cut Pro Project, Working with Effects Presets, Modifying Effects Presets,Creating Smart Motion Templates, Completing the Animation, Using Build In and Build Out Markers, and Publishing Parameters 

    Rigging and Publishing Widgets 

    Rigging a Checkbox Widget, Modifying, Testing and Publishing a Widget, Deconstructing a Transition Project, Rigging a Pop-up Widget, Using the Link Parameter Behavior, Creating a Final Cut Effect, Rigging the Slider Widget and Publishing Widgets and Parameters 

    Building a 3D Scene 

    Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups 

    Animating Cameras and Using Advanced 3D Features 

    Animating a Camera with Behaviors, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features 


    Students should have the following prerequisite knowledge prior to attending the course:

      • Knowledge of OS X and basic computer navigation 

      • Basic knowledge of editing and motion graphics terminology is highly recommended 

    Labspace Genius delivering this course: Ced Robertson - Apple Certified Trainer.

Have questions about Apple Motion 5 - Ultimate Course MELBOURNE Labspace? Contact Labspace Australia

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When & Where

Labspace Apple Consultants Network
Level 19 Como Centre Tower
644 Chapel Street South Yarra
MELBOURNE, Victoria 3141

Apple Motion 5 - Ultimate Course MELBOURNE Labspace
Things to do in Melbourne Class Film & Media

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