San Francisco, California, USA
London, United Kingdom
Warfare, on one scale or another, has long been a common theme of games, from Chess and Go to Call of Duty and Civilisation. War is also common in other media, such as film and literature, yet rarely do we see games which call to question the morality of war in the manner of Apocalypse Now, Slaughterhouse-5 or Catch-22. Why does this gap exist? It is clear that people enjoy ethically challenging works; our struggle with moral ambiguity is what makes these titles great. Our games seem shallow in comparison. How do we change this?
How do we design gameplay which meaningfully engages a player’s ethical sensibilities? Is it just a matter of writing? Or are there more fundamental problems to be addressed with gameplay as a medium?
The Workshop on Games, Ethics and War will be a gathering of designers, writers, philosophers and psychologists looking at these questions from a variety of perspectives. Keynoting the workshop will be Cory Davis, lead designer of Spec Ops: The Line, Michał Drozdowski, lead designer of The War of Mine, and Jose Zagal, editor of the Videogames Ethics Reader.
In the evening we are holding a panel discussion between Cory, Michał and Jose discussing the key issues and challenges. Join us for a lively discussion.
When & Where
The Ethics Centre
The Ethics Centre is an independent not-for-profit organisation that provides an open forum for the promotion and exploration of ethical questions.
We work in Australia and internationally to help individuals and organisations to put ethics at the core of their decision-making. This helps to relieve the significant personal and social distress caused by unethical behaviour and suffered by those facing complex ethical decisions.